I am sorry to butt into this thread out of nowhere, but I was wondering if the last few posts (after pedrosonic's Mon Oct 10, 2011 12:35 am) are related to the issue pedrosonic posted about, namely, that GoldenDict crashes on Mac OSX Lion when BGLs are being scanned for addition. It seems that they are about rendering problems. Is this the same bug?
In any case, I couldn't solve the crashing problem myself: I can confirm that this happens on Mac OSX Lion with a number of BGL dictionaries (I can send them upon PM request if needed, I don't think it is a good idea to post here). This happened with both the development builds that I found linked on this thread, and the older version for Mac on the GoldenDict download page.
I can also add that all those MacOSX builds worked perfectly with an older version of OSX (i.e., not Lion - I think it was Mac OS X v10.5 Leopard from mid 2009). I don't really know how to compile from git, so I only tried the DMGs posted on this thread.
The processor is, I think, P8400 CPU (Intel Core 2 Duo 2.26 GHz)
On windows everything works like a charm...